UAbilitySystemBlueprintLibrary::GetActiveGameplayEffectExpectedEndTime

Returns the expected end time (when we think the GE will expire) for a given GameplayEffect ( someone could remove or change it before that happens!)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect")
static float GetActiveGameplayEffectExpectedEndTime
(
    FActiveGameplayEffectHandle ActiveHandle
)

Remarks

Returns the expected end time (when we think the GE will expire) for a given GameplayEffect (

someone could remove or change it before that happens!)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss