Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|TargetData")
static TArray< AActor * > GetActorsFromTargetData
(
const FGameplayAbilityTargetDataHandle & TargetData,
int32 Index
)
Returns all actors targeted, for a given index