Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayEffect")
static TArray< FGameplayEffectSpecHandle > GetAllLinkedGameplayEffectSpecHandles
(
FGameplayEffectSpecHandle SpecHandle
)
Returns handles for all Linked GE Specs that SpecHandle may apply. Useful if you want to append additional information to them.