Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|Attribute")
static float GetFloatAttributeBase
(
const AActor * Actor,
FGameplayAttribute Attribute,
bool & bSuccessfullyFoundAttribute
)
Returns the base value of Attribute from the ability system component belonging to Actor.