UAbilitySystemBlueprintLibrary::GetFloatAttribute

Returns the value of Attribute from the ability system component belonging to Actor.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|Attribute")
static float GetFloatAttribute
(
    const AActor * Actor,
    FGameplayAttribute Attribute,
    bool & bSuccessfullyFoundAttribute
)

Remarks

Returns the value of Attribute from the ability system component belonging to Actor.

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