Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue")
static bool GetGameplayCueEndLocationAndNormal
(
AActor * TargetActor,
FGameplayCueParameters Parameters,
FVector & Location,
FVector & Normal
)
Gets the best end location and normal for this gameplay cue. If there is hit result data, it will return this. Otherwise it will return the target actor's location/rotation. If none of this is available, it will return false.