UAbilitySystemBlueprintLibrary::GetGameplayCueEndLocationAndNormal

Gets the best end location and normal for this gameplay cue.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue")
static bool GetGameplayCueEndLocationAndNormal
(
    AActor * TargetActor,
    FGameplayCueParameters Parameters,
    FVector & Location,
    FVector & Normal
)

Remarks

Gets the best end location and normal for this gameplay cue. If there is hit result data, it will return this. Otherwise it will return the target actor's location/rotation. If none of this is available, it will return false.

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