Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
Meta=(DisplayName="Not Equal (Gameplay Attribute)", CompactNodeTitle="!=", Keywords="!= not equal"),
Category="Ability|Attribute")
static bool NotEqual_GameplayAttributeGameplayAttribute
(
FGameplayAttribute AttributeA,
FGameplayAttribute AttributeB
)
Simple inequality operator for gameplay attributes