TSharedPtr< FGameplayAbilityActorInfo > AbilityActorInfo
Cached off data about the owning actor that abilities will need to frequently access (movement component, mesh component, anim instance, etc)
TSharedPtr< FGameplayAbilityActorInfo > AbilityActorInfo
Cached off data about the owning actor that abilities will need to frequently access (movement component, mesh component, anim instance, etc)