UAbilitySystemComponent::AbilitySpecInputPressed

Called on local player always.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual void AbilitySpecInputPressed
(
    FGameplayAbilitySpec & Spec
)

Remarks

Called on local player always. Called on server only if bReplicateInputDirectly is set on the GameplayAbility.

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