Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual void AbilitySpecInputReleased
(
FGameplayAbilitySpec & Spec
)
Called on local player always. Called on server only if bReplicateInputDirectly is set on the GameplayAbility.