Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
template<class T>
const T * AddAttributeSetSubobject
(
T * Subobject
)
Manually add a new attribute set that is a subobject of this ability system component. All subobjects of this component are automatically added during initialization.