UAbilitySystemComponent::AddAttributeSetSubobject

Manually add a new attribute set that is a subobject of this ability system component.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

template<class T>
const T * AddAttributeSetSubobject
(
    T * Subobject
)

Remarks

Manually add a new attribute set that is a subobject of this ability system component. All subobjects of this component are automatically added during initialization.

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