UAbilitySystemComponent::AddGameplayCue_MinimalReplication

Add gameplaycue for minimal replication mode.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

void AddGameplayCue_MinimalReplication
(
    const FGameplayTag GameplayCueTag,
    FGameplayEffectContextHandle EffectContext
)

Remarks

Add gameplaycue for minimal replication mode. Should only be called in paths that would replicate gameplaycues in other ways (through GE for example) if not in minimal replication mode

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