Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
FDelegateHandle AddGameplayEventTagContainerDelegate
(
const FGameplayTagContainer & TagFilter,
const FGameplayEventTagMulticastDelegate::FDelegate & Delegate
)
Adds a new delegate to call when gameplay events happen. It will only be called if it matches any tags in passed filter container