UAbilitySystemComponent::AddMinimalReplicationGameplayTag

Minimally replicated tags are replicated tags that come from GEs when in bMinimalReplication mode.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

void AddMinimalReplicationGameplayTag
(
    const FGameplayTag & GameplayTag
)

Remarks

Minimally replicated tags are replicated tags that come from GEs when in bMinimalReplication mode. (The GEs do not replicate, but the tags they grant do replicate via these functions)

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