UAbilitySystemComponent::ApplyGameplayEffectToSelf

This is a helper function - it seems like this will be useful as a blueprint interface at the least, but Level parameter may need to be expanded

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

FActiveGameplayEffectHandle ApplyGameplayEffectToSelf
(
    const UGameplayEffect * GameplayEffect,
    float Level,
    const FGameplayEffectContextHandle & EffectContext,
    FPredictionKey PredictionKey
)

Remarks

This is a helper function - it seems like this will be useful as a blueprint interface at the least, but Level parameter may need to be expanded

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