Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects,
Meta=(DisplayName="ApplyGameplayEffectSpecToTarget", ScriptName="ApplyGameplayEffectSpecToTarget"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToTarget
(
const FGameplayEffectSpecHandle & SpecHandle,
UAbilitySystemComponent * Target
)
GameplayEffects: Primary outward facing API for other systems
Applies a previously created gameplay effect spec to a target