Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects,
Meta=(DisplayName="ApplyGameplayEffectToTarget", ScriptName="ApplyGameplayEffectToTarget"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectToTarget
(
TSubclassOf< UGameplayEffect > GameplayEffectClass,
UAbilitySystemComponent * Target,
float Level,
FGameplayEffectContextHandle Context
)
Additional Helper Functions
Apply a gameplay effect to passed in target