Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects,
Meta=(DisplayName="ApplyGameplayEffectToSelf", ScriptName="ApplyGameplayEffectToSelf"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectToSelf
(
TSubclassOf< UGameplayEffect > GameplayEffectClass,
float Level,
FGameplayEffectContextHandle EffectContext
)
Apply a gameplay effect to self
Helper function since we can't have default/optional values for FModifierQualifier in K2 function