Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
bool CallOrAddReplicatedDelegate
(
EAbilityGenericReplicatedEvent::Type EventType,
FGameplayAbilitySpecHandle AbilityHandle,
FPredictionKey AbilityOriginalPredictionKey,
FSimpleMulticastDelegate::FDelegate Delegate
)
Calls passed in delegate if the Client Event has already been sent. If not, it adds the delegate to our multicast callback that will fire when it does.