UAbilitySystemComponent::CallReplicatedEventDelegateIfSet

Calls a given Generic Replicated Event delegate if the event has already been sent

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

bool CallReplicatedEventDelegateIfSet
(
    EAbilityGenericReplicatedEvent::Type EventType,
    FGameplayAbilitySpecHandle AbilityHandle,
    FPredictionKey AbilityOriginalPredictionKey
)

Remarks

Calls a given Generic Replicated Event delegate if the event has already been sent

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