UAbilitySystemComponent::CallServerSetReplicatedTargetData

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

void CallServerSetReplicatedTargetData
(
    FGameplayAbilitySpecHandle AbilityHandle,
    FPredictionKey AbilityOriginalPredictionKey,
    const FGameplayAbilityTargetDataHandle & ReplicatedTargetDataHandle,
    FGameplayTag ApplicationTag,
    FPredictionKey CurrentPredictionKey
)

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