Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
bool CanApplyAttributeModifiers
(
const UGameplayEffect * GameplayEffect,
float Level,
const FGameplayEffectContextHandle & EffectContext
)
Tests if all modifiers in this GameplayEffect will leave the attribute > 0.f