Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
void CancelAbilityHandle
(
const FGameplayAbilitySpecHandle & AbilityHandle
)
Cancels the ability indicated by passed in spec handle. If handle is not found among reactivated abilities nothing happens.