UAbilitySystemComponent::ConsumeClientReplicatedTargetData

Consumes cached TargetData from client (only TargetData)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

void ConsumeClientReplicatedTargetData
(
    FGameplayAbilitySpecHandle AbilityHandle,
    FPredictionKey AbilityOriginalPredictionKey
)

Remarks

Consumes cached TargetData from client (only TargetData)

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