UAbilitySystemComponent::CurrentMontageSetNextSectionName

Sets current montages next section name.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual void CurrentMontageSetNextSectionName
(
    FName FromSectionName,
    FName ToSectionName
)

Remarks

Sets current montages next section name. Expectation is caller should only be stopping it if they are the current animating ability (or have good reason not to check)

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