Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual void CurrentMontageStop
(
float OverrideBlendOutTime
)
Stops whatever montage is currently playing. Expectation is caller should only be stopping it if they are the current animating ability (or have good reason not to check)