UAbilitySystemComponent::ExecuteGameplayCue

GameplayCues can also come on their own.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

void ExecuteGameplayCue
(
    const FGameplayTag GameplayCueTag,
    FGameplayEffectContextHandle EffectContext
)

Remarks

GameplayCues can also come on their own. These take an optional effect context to pass through hit result, etc

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