| IAbilitySystemReplicationProxyInterface::ForceReplication()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void ForceReplication()
Force owning actor to update it's replication, to make sure that gameplay cues get sent down quickly. Override to change how aggressive this is