UAbilitySystemComponent::ForceReplication

Force owning actor to update it's replication, to make sure that gameplay cues get sent down quickly.

Windows
MacOS
Linux

Override Hierarchy

IAbilitySystemReplicationProxyInterface::ForceReplication()

UAbilitySystemComponent::ForceReplication()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual void ForceReplication()

Remarks

Force owning actor to update it's replication, to make sure that gameplay cues get sent down quickly. Override to change how aggressive this is

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