UAbilitySystemComponent::GetAbilityLastActivatedTime

Returns local world time that an ability was activated.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

float GetAbilityLastActivatedTime() const

Remarks

Returns local world time that an ability was activated. Valid on authority (server) and autonomous proxy (controlling client).

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