UAbilitySystemComponent::GetActiveEffects

Returns list of active effects, for a query

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="GameplayEffects",
          Meta=(DisplayName="Get Activate Gameplay Effects for Query"))
TArray< FActiveGameplayEffectHandle > GetActiveEffects
(
    const FGameplayEffectQuery & Query
) const

Remarks

Returns list of active effects, for a query

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