UAbilitySystemComponent::GetActiveEffectsWithAllTags

Returns list of active effects that have all of the passed in tags

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure=false, Category="GameplayEffects")
TArray< FActiveGameplayEffectHandle > GetActiveEffectsWithAllTags
(
    FGameplayTagContainer Tags
) const

Remarks

Returns list of active effects that have all of the passed in tags

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