UAbilitySystemComponent::GetActiveGEDebugString

Returns debug string describing active gameplay effect

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

FString GetActiveGEDebugString
(
    FActiveGameplayEffectHandle Handle
) const

Remarks

Returns debug string describing active gameplay effect

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