Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
void GetAllActiveGameplayEffectSpecs
(
TArray< FGameplayEffectSpec > & OutSpecCopies
) const
Makes a copy of all the active effects on this ability component