UAbilitySystemComponent::GetCurrentStackCount

Returns current stack count of an already applied GE, but given the ability spec handle that was granted by the GE

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

int32 GetCurrentStackCount
(
    FGameplayAbilitySpecHandle Handle
) const

Remarks

Returns current stack count of an already applied GE, but given the ability spec handle that was granted by the GE

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