UAbilitySystemComponent::GetGameplayEffectTargetTagsFromHandle

Get the target tags from the gameplay spec represented by the specified handle, if possible

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

const FGameplayTagContainer * GetGameplayEffectTargetTagsFromHandle
(
    FActiveGameplayEffectHandle Handle
) const

Remarks

Get the target tags from the gameplay spec represented by the specified handle, if possible

Returns

Target tags from the gameplay spec represented by the handle, if possible

Parameters

Parameter

Description

Handle

Handle of the gameplay effect to retrieve target tags from

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