| IGameplayTaskOwnerInterface::GetGameplayTaskAvatar()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual AActor * GetGameplayTaskAvatar
(
const UGameplayTask * Task
) const
Returns avatar actor to be used for a specific task, normally GetAvatarActor