UAbilitySystemComponent::GetNumActiveGameplayEffects

Returns the number of gameplay effects that are currently active on this ability system component

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

int32 GetNumActiveGameplayEffects() const

Remarks

Returns the number of gameplay effects that are currently active on this ability system component

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