UAbilitySystemComponent::GetOwnedGameplayTags

Get any owned gameplay tags on the asset

Windows
MacOS
Linux

Override Hierarchy

IGameplayTagAssetInterface::GetOwnedGameplayTags()

UAbilitySystemComponent::GetOwnedGameplayTags()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

virtual void GetOwnedGameplayTags
(
    FGameplayTagContainer & TagContainer
) const

Remarks

Get any owned gameplay tags on the asset

Parameters

Parameter

Description

OutTags

[OUT] Set of tags on the asset

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