Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
virtual void HandleChangeAbilityCanBeCanceled
(
const FGameplayTagContainer & AbilityTags,
UGameplayAbility * RequestingAbility,
bool bCanBeCanceled
)
Called when an ability is cancellable or not. Doesn't do anything by default, can be overridden to tie into gameplay events