UAbilitySystemComponent::HandleGameplayEvent

Executes a gameplay event.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual int32 HandleGameplayEvent
(
    FGameplayTag EventTag,
    const FGameplayEventData * Payload
)

Remarks

Executes a gameplay event. Returns the number of successful ability activations triggered by the event

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