Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual int32 HandleGameplayEvent
(
FGameplayTag EventTag,
const FGameplayEventData * Payload
)
Executes a gameplay event. Returns the number of successful ability activations triggered by the event