Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
const UAttributeSet * InitStats
(
TSubclassOf< class UAttributeSet > Attributes,
const UDataTable * DataTable
)
Initializes starting attributes from a data table. Not well supported, a gameplay effect with curve table references may be a better solution