UAbilitySystemComponent::InitStats

Initializes starting attributes from a data table.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

const UAttributeSet * InitStats
(
    TSubclassOf< class UAttributeSet > Attributes,
    const UDataTable * DataTable
)

Remarks

Initializes starting attributes from a data table. Not well supported, a gameplay effect with curve table references may be a better solution

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