Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual void InternalServerTryActivateAbility
(
FGameplayAbilitySpecHandle AbilityToActivate,
bool InputPressed,
const FPredictionKey & PredictionKey,
const FGameplayEventData * TriggerEventData
)
Implementation of ServerTryActivateAbility