UAbilitySystemComponent::IsGameplayCueActive

Allows polling to see if a GameplayCue is active.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GameplayCue", Meta=(GameplayTagFilter="GameplayCue"))
bool IsGameplayCueActive
(
    const FGameplayTag GameplayCueTag
) const

Remarks

Allows polling to see if a GameplayCue is active. We expect most GameplayCue handling to be event based, but some cases we may need to check if a GamepalyCue is active (Animation Blueprint for example)

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