Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects)
virtual FGameplayEffectSpecHandle MakeOutgoingSpec
(
TSubclassOf< UGameplayEffect > GameplayEffectClass,
float Level,
FGameplayEffectContextHandle Context
) const
Get an outgoing GameplayEffectSpec that is ready to be applied to other things.