UAbilitySystemComponent::MakeOutgoingSpec

Get an outgoing GameplayEffectSpec that is ready to be applied to other things.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=GameplayEffects)
virtual FGameplayEffectSpecHandle MakeOutgoingSpec
(
    TSubclassOf< UGameplayEffect > GameplayEffectClass,
    float Level,
    FGameplayEffectContextHandle Context
) const

Remarks

Get an outgoing GameplayEffectSpec that is ready to be applied to other things.

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