UAbilitySystemComponent::ModifyActiveEffectStartTime

Modify the start time of a gameplay effect, to deal with timers being out of sync originally

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual void ModifyActiveEffectStartTime
(
    FActiveGameplayEffectHandle Handle,
    float StartTimeDiff
)

Remarks

Modify the start time of a gameplay effect, to deal with timers being out of sync originally

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss