UAbilitySystemComponent::MonitoredTagChanged

Callback that is called when an owned tag bound to an ability changes

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual void MonitoredTagChanged
(
    const FGameplayTag Tag,
    int32 NewCount
)

Remarks

Callback that is called when an owned tag bound to an ability changes

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