| IAbilitySystemReplicationProxyInterface::NetMulticast_InvokeGameplayCueExecuted()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(NetMulticast, Unreliable)
virtual void NetMulticast_InvokeGameplayCueExecuted
(
const FGameplayTag GameplayCueTag,
FPredictionKey PredictionKey,
FGameplayEffectContextHandle EffectContext
)