| UActorComponent::OnComponentDestroyed()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
Called when a component is destroyed
Parameter |
Description |
---|---|
bDestroyingHierarchy |
True if the entire component hierarchy is being torn down, allows avoiding expensive operations |