Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void OnMagnitudeDependencyChange
(
FActiveGameplayEffectHandle Handle,
const FAggregator * ChangedAggregator
)
Called when attribute magnitudes change, to forward information to dependent gameplay effects