Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual float PlayMontage
(
UGameplayAbility * AnimatingAbility,
FGameplayAbilityActivationInfo ActivationInfo,
UAnimMontage * Montage,
float InPlayRate,
FName StartSectionName,
float StartTimeSeconds
)
AnimMontage Support
Plays a montage and handles replication and prediction based on passed in ability/activation info